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Tying system shock 2 to bioshock3/9/2024 ![]() And I do mean everything, furniture and enemies included. ![]() Speaking of Recycler Grenades, these are items that basically convert everything within a certain radius into blocks of materials. Instead, I chose the dumbest, most caveman solution possible and wasn’t overly punished for it. Third, I have Recycler Grenades, and could have just blown them all up. Second, there was a flammable oxygen pipe that run just under the window – which could have been shot to spray a jet of flame across the opening, catching the Mimics on fire. I could have repaired it, then set up the turret to cover the window. First, there was a broken turret in the hallway before this room. A note on the counter read “I sealed two Mimics in there, but there are casualties, so as many as eight.” I wrenched the foam out of the way, and used a combination of Wrench, Silenced Pistol, bullet-time, and panic to kill the half-dozen or so Mimics that popped out of the window.Īfter searching the now enemy-less room, I realized a few things. For example, I walked into a room, and saw the windows sealed with GLOO foam. It’s only well after the fact that I realize a better solution existed. Trouble is, I’ve been “trained” too well over the years. ![]() The designers were very clearly trying to educate the player on all the myriad solutions to the problems they want you to solve. The silenced pistol comes an hour or two later, and by then you will have encountered quite a few of the stronger enemy types with just a wrench and GLOO gun. This is a weapon that deals no damage, but spits out expanding foam balls that can immobilize enemies, put out fires, seal flaming pipes, temporarily block arcing electrical panels, and become climbable platforms when it dries. The very first weapon you pick up is a wrench, which is about as tropy as you get. ![]() What I had not considered though, is how tunnel-visioned I had become on rote, formulaic solutions to cliched problems such that I had not even considered the possibility of trying something else. That “cheesing” encounters might even be necessary to survive. I had heard of tales of fancy solutions to seemingly impossible situations. I knew from prior reporting that this game was different than standard games. ![]()
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